Good leveling guide for Necromancer :: EverQuest Free-to-Play General Murder the Rallosians, crystal golems, and frogs. ALTERNATIVE: 8-20 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - I really like leveling here with paladins, clerics, necros, and SKs. Rangers and rogues used to like to come Headshot/Assassinate grind here. Dismiss: Permanently get rid of this mercenary. This is the furthest zone you can get to without progression unless they've removed requirements. If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. Set Hotkey: Set the current stance you have selected as a Hot Key. To upgrade your mercenary you have to complete SoD progression lines. Kill these guys, turning in the quests as you finish them and then getting them again, until 75. EQ Resource - The Resource for your EverQuest needs They are very social though and you may need some crowd control. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. This is a picture of the window you'll see when first purchasing a Mercenary. When do I have to upgrade him? There is a little city area as well on the far side of the canyon that is a good place to set up as well. I prefer to stay out of the fields if at all possible. Do the research on your own on Allakhazam. Q: How much better could a Mercenary possibly make leveling? Split or tank em, however your group is set up. You will decimate all. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. There are three total HAs he will give you. They like to run, so bring a snare. Each time I go back I wander for 5 minutes lost until I log again. I will edit that stuff in. There is a big open courtyard almost as soon as you zone in. Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. Each Stance has different focuses and allow the mercs to be more or less reactive. Level 5 Unlocked AA: Origin. It's essentially a big hole in the ground, but the mobs have low HP and die fast. AFK Pet/Merc Leveling??? - EQ2 Forum Archive @ EQ2Wire Special mercenaries are unlocked via other means, usually involving an expenditure of real money. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. Another semi decent camp would be the Gorgons in the top left of the zone. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. There are two main camps that you'll use. Then go and start slaughtering crows, scarecrows, and doombugs. I forget about that guy. This amounts to tens of thousands of AA's. NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. Field of Scale theme - Journeyman Rank IV. You do have to be careful if Hardcore Heritage is going on cause this zone could be boosted up into the 70s-80s range if the event is ongoing. It does require player crafted items that may be harder to find, but not much harder I think. Go. Slash Commands - Zliz's EverQuest Compendium A discussion community about the greatest MMO of all time! It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. It's accessible at level 75, so you can have J5 mercs 10 levels early. Best thing about this zone is the simplicity of getting to it. I just want it known that this is an imperfect guide, just like every guide. With EverQuest free to play, returning players can easily add additional accounts. If you're geared up or grouped, kill iksar golems as well. I normally just move a group through various mobs, killing everything. I will provide some quick ideas if that's not the direction you wanna go. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. Owning any current expansion will also unlock these features. 1. The other major reason is Alternate Advancement Auto-Grant. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. Good spots for gaining exp & aa's while AFK? | EverQuest Forums Any of the weapon and armor loot from nameds will sell for 300-400 plat. (Intelligence level, Upkeep and all that). It essentially serves to let you worry about leveling without stopping for AAs. Aggressive: If you or any group member is attacked, your merc will attack. There are three nameds you can kill here for a good variety of loot. At 82 or straight away if you have a group, head down through the mansion to the basement area. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. It's by far the fastest and is almost as easy as the Gribble missions. Mercenary equipment - Fanra's EverQuest Wiki 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green - YouTube Never a good idea to go fully afk. From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. It covers a lot of the basics you need to know. You can get yourself a mercenary for free to help in your leveling. He is a raid target. I will lay out a few spots to hit in this range. You never have to upgrade your Mercenary, he will level with you. Just places that are more or less easy. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. There is also a pair of undead graveyards here that can offer some decent exp in this range for Paladins, but the mob density is all that and you're better off in another zone. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. This should be a priority. They do not have much in the way of HP, but can hit hard. At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. Stay near the zone lines until 85, then push out. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. They complete heal and can do it 7 or 8 times in a row. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. This access to at least 2 nameds that I am aware of. They are all undead. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. Kill dragons and drakkin on the north path until 81-82, then shift to the east path. This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. When first starting out a healer merc may seem logical, well it's not. Kill the wereorcs. Nameds here hit like runaway freight trains though. Fortress itself is a very popular zone for Damage Shield leveling due to the density and fast respawn times, so there is a pretty good chance that a high level player will be here doing that for box toons or guildies. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. Outside the city are critters which can be pretty easily just wander killed. That spot is, like, the ideal afk spot. Q: How does shrouding effect my mercenary? It's some kinda Gnomish backpack thing. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. Everquest 2 Leveling Guide 1-125 - MMORPG Tips By MMORPG.GG At 53 start heading down into the middle of the zone. Some are also scattered amongst the buildings, just use "Find" to locate them. Keep clearing until you reach the bridges over water in the northern most area. I played a cleric for 9 years until I finally left. A: Yes they do! Hearthstone Mercenaries Ultimate Guide - Hearthstone Top Decks - The How does it help with boxing? Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. At 56, head toward the bottom. At around 66 if you're clearing those areas efficiently, head over to the Muramite Proving Grounds zone line. Pathings. EQ:Leveling :: Wiki :: EverQuest :: ZAM When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. Thanks for pointing that out. This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. BACK TO ACTUAL ZONES THAT CHANGE!! My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary Lots of undead for your friendly neighborhood paladins as well. But if you just absolutely HAVE to go somewhere else, here are some suggestions. Just get access to the second of his HAs, Artifacts of Great Importance. He drops a key to access the first black reaver room and open up access to the second floor. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. I have added it in now. The Droga area is super nice for rangers as the goblins are headshotable. That area is considered Tier 1 for the expansion. So I will fix that. The final two zones drop Glowing Reis, which gives you good armor from 85-90. So much so that I don't even include information on gear until then. When you come back Re-summon him and he will be your level again. But since I listed Dalnir, I felt I would be remiss to list this place. This is Tier 4 for Veil so things hit hard, but not that hard. Stay at the entrance until you get to 80, then you can push into the north pathway. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. per mob. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. Undead mobs for your paladins to slay and lots of Dark Elves to murder. Dive to the bottom and click the big rock. Mercenaries (EQ2) :: Wiki :: EverQuest II :: ZAM Your tank merc can solo any reds from levels 1-60. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs.
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